The December release brings you a little research revolution. As you can see we finally turned the research system into something that offers you freedom of choice on how to develop and enables strategic decisions.
Hexa Style Research
You can now do cross research: Licensing one research option will unlock all its neighbors. We are about to install a simple system that delivers a function to highlight groups like upgrades, tools, improvements and special functions with different colors.
Indie of 2016
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Tech Menu: Auto-Build Upgrades
Upgrades that have been researched can now be selected in the development panel. When activated they are built together with the construct they belong to. This immediately rises the functionality of the building and spares you a lot of extra click-work.
The tech panel is now the perfect place to get and compare all information about the available constructs. You can click on developed buildings here to build them directly: The menu automatically closes and you place the chosen structure in your build radius.
Upgrade Balancing
The prices for installing researched upgrades on buildings are now massively discounted and rebalanced. We made it cheaper because the building space is much easier to obtain these days and it’s less important that you can make one field unit produce more.
Play-On Campaign Missions
You can now play along on a campaign planet after finishing it’s mission. Continue expanding your cities find all the Ideon around and finish some bonus mission goals or just go on to expand your colony as much as you like.
Other stuff
- Changed layout of research, tech and landing permit panels
- Ground type fertile now also visible in cold regions
- Cultivation unit does not longer depend on ground fertility
- Show production values of a building during build process
- Fixed problems with Xrathul ships in Magni mission
- Fixed problems with AI players in Bora mission