Dear colony managers, we have continued to improve the global management system, but have also found and ironed out a few bugs.
Radio NoisesWhen characters speak, the voice output is sometimes missing because we have added new content to the game since the dubbing. The replacement sounds no longer sound like talking backwards, which irritated many people. Instead, they sound like real radio interference.
Holographic ProjectionWe’ve also added a fancy holographic projection effect. When characters radio in and out.
Building DebrisDamaged and destroyed buildings now emit a rain of components that have been loosened by the explosion. I don’t know if anyone noticed, but they were rocks ;D
Cancel actions for items You can now only cancel item processes with a quick right-click, so that you don’t accidentally deactivate them when moving the camera.
Bookmark PanelDescriptions of buildings are now displayed in the bookmark panel. A planet icon is now displayed outside the construction area.
More Improvements
Warehouse Auto-Harvest remains off when you move a building or build new ones.
Visualizing pause play time more clearly
A guide to user interface, controls and handling. Big thanks to MB for writing a detailed explanation of the interface and all its elements!
Bug Fixes
Merchant pays more for landing permit than he takes
Satellite Hub: Positioning of the satellite
Upgrades are shown in tool ring of foreign cities
Multi-talent achievement does not work
Generated planets have slums
Fish trawlers “being flooded”
Wrong text for explanation of “Indoctrination”
Typo: “Idea bomb” instead of “Ideon bomb”
Tuto landing cutscene broken
Bangka Island cannot be taken over
Explosions from last game no longer stay on the planet after loading a savegame
Mission briefing in pause screen when message is locked
A lot has been going on behind the scenes in the last few months, we’ve been working hard on console versions of the game, constantly improving it in many details and carefully fine-tuning proven features. At the end of this update post, there’s also a preview of new features that we plan to deliver with the next versions and DLCs in the first half of this year.
Ocean coloration
If the world is on the brink of a climate catastrophe, this is now also reflected in an unhealthy coloration of the oceans.
Land degradation
The reduction in fertility due to soil pollution and harmful environmental influences is visualized even more clearly by the change in soil texture.
What you can also see in this picture are piles of garbage that players can recycle to earn money. These will play a major role in another new game mode called Transformation. Here you are presented with a planet that is already built up with a civilization that is unfortunately already threatening to tip over into a climate catastrophe. You have to try to rebuild it in such a way that it lasts and climate change is stopped.
Moving instead of demolishing
You can now only demolish neighborhoods if you still have enough living space for the population in other parts of the city. This sharpens the perception that these are people and that their lives are something worth protecting. In inhabited districts, the demolition option is now called relocation and can only be triggered if you have built enough modern apartments for your residents to move to.
This will also be of great importance in the Transformation game mode, where you will find outdated and dilapidated slums with little space for people and high energy costs and pollution.
New button for complete campaign reset
To be able to start the campaign from scratch without having to create a new profile, there is now a new Reset Campaign button.
New space backgrounds
There are a number of new space backgrounds for the new Open Space game mode, as you start in a completely new, procedurally generated galaxy. Although this game mode will be released as DLC, the Competitive and Endless game modes will also benefit from this with fancy new start screens.
Improvements
New more open look for the selection ring
New info box style
Prices for tech & research are now fixed instead of being dependent on trade on planets
Population loss is no longer so blatant and fast when the mood is very bad
City Center now only has living space for 50,000 colonists
AI opponents no longer land right next to each other at the start of the game
Xrathul: Damage to the ship also reduces resource hunger before departure
In challenge mode, the ranking on the current challenge planet is now displayed instead of the eternally identical mission description.
Automatic savegame name also shows last activated quest
Back button no longer triggered by right mouse button
No more icons in the pause screen
Lousy performance of fireworks and GameOver explosions improved
New models of fishing boats optimized We noticed the boats recently because we still had 3D models that really looked almost 10 years old, now they are adapted to the modern style of the game.
Gamepad control
Right stick not only jumps to cities but also to events
Show left shoulder button icon directly on research button if stock trading is not yet available
Tab symbol is no longer displayed for Cities
Preview – Exentensions
For the Open Space DLC, we have been building extensions for some time that can be unlocked so that they are automatically added to every new city center. The whole thing works like a long-term meta-game with which you can improve the working conditions and technical progress in your colonies mission by mission.
Bugs fixed
Trader landing animation hangs
Help dialog hangs over the store menu in the campaign
Streets are faded out too early
Colony value is wrong directly after loading a savegame
No more congress invitations after mission end
Journal hotkey flicker
Update 1.15.1
The new game mechanic, which prevents the demolition and replacement of districts if there is not enough free living space for the population, has unfortunately led to problems, as population growth is often too fast. We have therefore removed this aspect for the time being and will bring it back in a modified form as part of the next update.
Update 1.15.2
Fixed “demolition” still being called “resettle” for districts
Fixed city centers still having high tax revenue and resource consumption although population was halved with the update
Update 1.15.3
Fixed unlimited tech licenses provided by supply capsules
Fixed error in editor when trying to use functions without having the related high-tech constructs
Update 1.15.4
Fixed missing ground texture for native camps
Fixed icons hidden within fires and their smoke particles
Fixed start animations of traders sometime not being shown
Fixed right click no longer closing in-game panels like research
Fixed active tool (e.g. repair) blocking game from ending
Fixed error when starting another planet after leaving a planet that had fires
Changed mixed colors of trader and native storage to a single color
Make sure that players see landing animation for other factions arriving on the planet in most of the missions
The Open Space DLC is in production and will be released in Q2 2024. Here are all the details.
Serious Bros. proudly present the latest minor update for our building and simulation game, Imagine Earth. From now on, you can enjoy customizable keyboard controls! You can imagine how busy we two are keeping the global climate simulation up to date and adding new features. Nevertheless, we wanted to prioritize this feature due to interested inquiries from players.
We know how important control and precision are in gameplay. Every second counts when you’re building a thriving civilization and want to expand faster than your competitors. With this latest update, you now have the ability to fully customize your keyboard layout to suit your individual playstyle and preferences.
Efficient and intuitive navigation and management of your cities is the key to success. Above all, we look forward to seeing how you, our dedicated and creative player community, will use this feature.
We would like to take this opportunity to thank all of you. Without your support, your feedback, and your passion for Imagine Earth, this update would not have been possible either.
Further Improvements
The duration for the production of items through buildings and upgrades has been increased by 25%.
Additionally, the influence of additional buildings has been reduced. Previously, the time was halved with 8 buildings, but now it’s only reduced by 25%.
Rare resources are now immediately visible again after the blasting of mountains.
Merchant Quest on Tuto and Joma is now triggered correctly again, even when a dialogue is still open.
Merchant no longer sells Machinery on Tuto in order not to undermine the corresponding quest.
We don’t show building menu details while hovering over the CityCenter panel.
We made explosions a bit louder.
No more warning to be played while a message to the player is active.
In this spirit, we wish you a lot of fun with the new update! Best regards, Jens & Martin.
From now on you can watch birds in Imagine Earth. Soon, more species will surely be sighted. And then we also assign them a central role in the ecosystem or global simulation of our planet. I’m still not sure if they are the right size or if it’s a pity that you never get them really close in front of your lens. For example, it was quite a challenge to take this one snapshot for the update.
Editor improvements
In the editor, the land grab button was overlaid by the purge tool, so you couldn’t expand your colony in that mode. Also, when creating new planets, you can now again predefine the difficulty level a player must master of your planets! Would be very interested in how accessible you find the editor as such, would it be more exciting for you if you could play multiple planets in a galaxy map or would it be more interesting for you to be able to script complex missions with a story told by voice actors in dialogues?
New building textures
We have created new roof textures for coal-fired power plants, industrial farm and organic farm. All buildings should create a better visual balancing act between post-industrial look and futuristic appearance. At the same time, the new textures of the roofs should visually connect them, so that they also fit with the quarry and the forestry farm. They now look more like you would build these buildings if you landed on a new planet in a capsule and wanted to provide basic supplies for your colony. I personally feel the style is a successful mix of steampunk and post-industrial age, what do you think?
Icons for tree species
The nine tree species of the third vegetation type, which we have affectionately christened Thicket, now have individual icons that make them more recognizable when planted. Thicket tree species grow on wasteland and frost type planets, these worlds offer the most exotic plant life next to mushrooms and terrestrial forests, check them out to see how appropriate they seem to you.
More Features & Fixes
Pause and select button icons were still displayed in the build menu, but did not work.
Display category and building icons/buttons in build menu with equal spacing at the same height
Cars in cities do not jerk anymore
Optimized build process makes updates easier
As always, thank you very much if you had the interest to read this far! Jens & Martin
Welcome to our latest update, with which we deliver nothing less than the hopefully final version of the gamepad controls. We hope you like it at lot and serve you some more crisp features with update 1.12, but read for yourself. Summer greetings, Jens & Martin
Gamepad – Major changes
We have once again intensively rethought and optimized the gamepad controls for Imagine Earth. It should be almost more dynamic to control than with the mouse, give it a try.
Digitalpad controls the main UI elements: Tree menu, resources, building list, trader menu.
Left shoulder: research, tech, stocks
Right shoulder: city navigation
Select & Start: Navigation, game menu, journal, statistics
Therefore no more additional menüring
Significantly more overlays directly in the UI
New construction ring
An amazingly simple, yet effective change. The build ring just got bigger and now includes all the available build options plus the tools, functions and inventory. We studied other simulation games and their gamepad controls to come to this conclusion. As a result, the building ring is now also much more distinct from the building options and the individual building categories.
Hitech building in technology panel
This move was only logical since we put the Hitech special buildings for terraforming and geoengineering into one category in the build menu, making them so much more available, look in the technology panel for better what a wide variety of build options, Imagine Earth offers.
The Takeover Panel
We have also redesigned this to make the acquisition of competing cities clearer. With the necessary majority of shares in a corporation, you can directly take over individual cities and bring them under your control.
More optimizations and fixes
Dialogs no longer overlay pause screens and other panels that pause the game.
Improved Storytelling – First entry in planetary journal reports that no story has yet taken place on untouched planets.
Bora Mission – Added direct rebuild target for city centers.
Unintended city placement basically disabled.
Jump to cities – buildings no longer appear with delay
Midras merchant, permanent icon is out of the game
Welcome to our latest update, with which we deliver nothing less than the long-awaited native Linux version. We hope for a good start on this new platform and serve you some more crisp features with update 1.12, but read for yourself. Summer greetings, Jens & Martin
Native Linux Support
We have good news for all Linux users. After receiving a lot of requests to provide a native Linux version of Imagine Earth, the time has finally come. We have ported all functionalities and tested the game on Ubuntu and SteamOS – so Imagine Earth can now be played as a native version on the Steam deck. We appreciate feedback from all of you and hope you will enjoy the game!🚀🌎
New Challenge – Saving Planet B
We have a special challenge for you this week, a new planet to basically explore the idea for a new game mode in Imagine Earth. Would be happy if you feel like thinking with us about how we can make this more interesting.
The basic idea is that the players don’t have to build up a civilization first, but find a relatively heavily built-up planet with cities. So you become directly the rebuilder and improver of the world, which is an exciting challengel. The emissions balance is also already tipping into the negative, so climate change is imminent. So you have to consider with all expansion steps to compensate the additional emissions of the new buildings and additional supply buildings with reforestation and other methods. In return, you’ll find plenty of infrastructure and technology on the planet that you can take over and optimize through strategic realignment. As I said, we’re testing this out and seeing that we need to balance planets in this game mode to make it fun and challenging.
New construction ring
An amazingly simple, yet effective change. The build ring just got bigger and now includes all the available build options plus the tools, functions and inventory. We studied other simulation games and their gamepad controls to come to this conclusion. As a result, the building ring is now also much more distinct from the building options and the individual building categories.
Hitech building in technology panel
This move was only logical since we put the Hitech special buildings for terraforming and geoengineering into one category in the build menu, making them so much more available, look in the technology panel for better what a wide variety of build options, Imagine Earth offers.
The Takeover Panel
We have also redesigned this to make the acquisition of competing cities clearer. With the necessary majority of shares in a corporation, you can directly take over individual cities and bring them under your control.
Population free areas on the planet
When we built the above planet B, we wanted to enable the scenario of finding more cities or soon maybe slums on the planet that could be taken over and transformed in an efficiency and environmentally friendly way. To do this, we first had to create the condition that even in areas not controlled by factions, people live in the cities and are supplied by farms and power plants in the surrounding area.
Gamepad – Major changes
We have once again intensively rethought and optimized the gamepad controls for Imagine Earth. It should be almost more dynamic to control than with the mouse, give it a try. [Digitalpad controls the main UI elements: Tree menu, resources, building list, trader menu. [Left shoulder: research, tech, stocks [Right shoulder: city navigation
Select & Start: Navigation, game menu, journal, statistics
Therefore no more additional menüring
Significantly more overlays directly in the UI
More optimizations and fixes
Dialogs no longer overlay pause screens and other panels that pause the game.
Improved Storytelling – First entry in planetary journal reports that no story has yet taken place on untouched planets.
Bora Mission – Added direct rebuild target for city centers.
Unintended city placement basically disabled.
Jump to cities – buildings no longer appear with delay
Midras merchant, permanent icon is out of the game
Please vote for us in the Player’s Choice Award
The Green Game Jam has started! Many game studios have launched Green Activations to save the planet’s most important habitats, and so have we. If you click on the image, you will be taken to Imagine Earth’s contest page and you can support our project in this jam.
Greetings space colony managers. The next technological update is ready to optimize your world building workflow. As promised, we are now releasing the new Hi-Tech buildings to shorten your wait for the DLC. As always, we look forward to your feedback and hope you enjoy the latest features and changes! Cheers, Martin & Jens
Relay Station for Orbital Satellites
The satellite is a mobile space unit in a lower orbit, which has the following functions integrated.
Ion Cannon
It can be used to defend against invaders or to blast mountains to expose raw materials.
Espionage
Allows to copy and use the researched building upgrades of other factions. This is achieved by scanning an upgraded building.
Scanner
Scans an area for rare resources that may be contained in rocks.
Watch your brand new satellite launch into space straight from its hub.
Charity Sale Event
We will donate the 10% of the income from the running sale from April 4th to April 11th to WDC to save whales and dolphins. This might remind you of our Nature Update 1.8, in that we brought whales and other sea creatures to our planets as the first animal life forms.
Drones follow the construction queue
Previously, the construction drones liked to take care of the construction site closest to them, and in the process it could also happen that they overlooked some construction orders and left them unfinished.
Gaia Powers are renamed as Functions
We have also renamed the Inventory to Items and the Multi tools are now simply called Tools. This makes a lot of things easier and more understandable.
UI hiding for Trade Panel
To leave you more visual space to think about the trades you are making we hide the surrounding user interface while you’re in this panel.
Hi-Tech Constructs in Buildmenu
In this new category you will find more buildings in the future as well as the gaian constructs which we also wanted to rebrand as high tech buildings with strategic functions. We also adjusted the building descriptions to make them sound less mythical.
Examination of ruins
Now you can also unlock ruins by exploring them. This will allow you to build these special technological buildings as soon as you have enough artifacts.
Fixes
Build menu with gamepad
Updates to Korean translation since the release version retranslated
Icons for all languages fixed
Speaker less chopped off in menus
Maximum influences from fields not in construct description
Point at research in technology panel
Only Gaia temple should still give quality of life
Xrathul temple have a negative impact on life quality
water-building and coast-building kept their production when water is removed from them via terraforming
Rare error in Joma and Rounos: DefineField/DefineArea ‘LeenHome’/’PlaceA’ was not yet executed
Open Space – DLC
Check the full update history at the roadmap page on steam > click image.
Hi guys. Short time ago, our Steam deck was finally delivered, and we immediately tried out how Imagine Earth runs on it. Somehow, the folks at Steam noticed it right away and promptly tested IE. Except for some text that is displayed a bit too small in the game, it was perfectly playable. One player wrote us that Valve’s powerful handheld even runs our world simulator smoothly in 3K when he connects a monitor in desktop mode. Have fun with the latest changes and enjoy playing. Jens & Martin
Improved readability
We have immediately enlarged the texts. So you can look forward to improved readability on PC as well. Then we have directly resubmitted Imagine Earth for compatibility testing and has just been verified.
Proton compatibility
I’m no expert, but this should mean that the Windows version of Imagine Earth is smoothly playable on Linux systems thanks to Proton. Because this is something that players keep asking for, we’d be very interested in your feedback.
Vital life in the oceans
Along the way, four new species of fish have been discovered swimming around the planets and providing more hustle on it. Next time I think we’ll discover birds, I’m optimistic about that.
Meteor shower defense
Since the Xrathul Palace exists, meteor showers can also be targeted. At the same time, we had to increase the destructive power and then again make sure that defense lasers and pulses can shoot them.
Indiecade Everywhere
By the way, Imagine Earth is also in the Indiecade Sale right now and can be had for a hefty 50% off. Feel free to spread the word 😉
Optimizations & Fixes
Button and control layout for Steam Deck integrated
Buttons on popups enlarged so that font fits again
improved placement of mountains in editor mode
Victory Points in the faction panel are now clickable
Dialogs to controls no longer play twice
Trade menu overlap removed
Fixed gamepad menu showing options that are not available
Update 1.9.5
Fixed bug that lead to crash in cannon logic
Update 1.9.6
Fixed laser cannons not destroying asteroids with one shot (e.g. on Lorian)
Improved visibility of tooltip for traded items and resources
In the first half of June 2022 we participated in the Green Gam Jam organized by the UN initiative Playing 4 the Planet. Together with 42 partly big international game studios we tried to do our bit for reforestation and sustaining the world’s forests and raise players awareness for this issue. This is about all we achieved even though we did end up with slightly different solutions for the activation than originally planned.
Our first participation in this game jam among big studios was very exciting and accordingly let us come up with a very ambitious plan. One of four items we had in our activation plan was releasing a new free spin-off version of Imagine Earth on Steam. Unfortunately, the release of a whole new product on Steam turned out to be not so quickly feasible in terms of scheduling and might not even have been most effective activation strategy.
I still like the idea but as a 2 man studio have to concentrate first on finishing DLC and Playstation version. So we decided to alter the free version we already had on Steam – The demo of Imagine Earth which also offers a fully playable planet and since the Green Game Jam has an end screen where you can now choose to buy the soundtrack or the green planet bundle to plant trees with the proceeds. These donation options are now in the game to stay.
Activation Campaign Achievements
We integrated a new Steam achievement – Players who plant twenty forests on one planet in the game from now on plant one tree in the real world.
We organized a custom Steam Sale Event during the campaign time to raise awareness for game and demo with a discount and offered to plant ten trees for every copy sold.
You can buy the official soundtrack and all proceeds will also donated to Eden Reforestation.
On top of this we parallel participated in the Ocean Day Steam Sale in June 5-8 and donated another 10% of net income to Whales and Dolphins Conservation.
All this enabled us to plant 14,920 trees between 6/3-17 with our partner Eden Reforestation Project. A result that wasn’t possible without your help. As we started to sell the soundtrack for charity shortly after the release in May last year we could already plant a total of 48,940 trees. We’re actually really proud.